Tween to the Max

May 13th, 2008 · Comment

In case you haven't noticed, GreenSock have now released TweenMax, a new version of in the series of their tween class.

Taking up only 8k in file size, TweenMax has some great new features including:

  • Bezier tweening
  • Bezier "through" tweening (define points to hit instead of just control points)
  • Automatically orient an object's rotation to a Bezier path
  • Pause/Resume capability
  • Easier sequencing
  • Tween multiple objects with a single call, including a special "delayIncrement" property that staggers the starting time of each tween
  • isTweening() function for easily determining if an object is currently tweening
  • Jump to any point in the tween using the "progress" property
  • Tween any number of hex color properties
  • Get an array of all TweenMax (and TweenLite and TweenFilterLite) instances that are currently affecting a particular target object
  • autoAlpha (toggles visibility of an object off when the alpha hits zero)

I'm interested in seeing if this new version can be used to animate vertices/points of a shape the same fuse has been used (used fuse for one of my latest projects to build a photoflow type navigation, but would have preferred something lighter).

Download as2 or as3 versions here.

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