In case you haven't noticed, GreenSock have now released TweenMax, a new version of in the series of their tween class.
Taking up only 8k in file size, TweenMax has some great new features including:
- Bezier tweening
- Bezier "through" tweening (define points to hit instead of just control points)
- Automatically orient an object's rotation to a Bezier path
- Pause/Resume capability
- Easier sequencing
- Tween multiple objects with a single call, including a special "delayIncrement" property that staggers the starting time of each tween
- isTweening() function for easily determining if an object is currently tweening
- Jump to any point in the tween using the "progress" property
- Tween any number of hex color properties
- Get an array of all TweenMax (and TweenLite and TweenFilterLite) instances that are currently affecting a particular target object
- autoAlpha (toggles visibility of an object off when the alpha hits zero)
I'm interested in seeing if this new version can be used to animate vertices/points of a shape the same fuse has been used (used fuse for one of my latest projects to build a photoflow type navigation, but would have preferred something lighter).










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